Starsector Additional Console Commands: Better

Do you need help finding for modded ships or weapons?

What you are trying to fix using the console. Share public link

The most "additional" of all commands is runcode . This allows you to execute raw Java code directly in the console, giving you the ability to perform actions that aren't covered by standard commands. Think of it as a backdoor to the game's engine. Here is a classic example that spawns a Stable Location at your fleet's current position: starsector additional console commands better

By pairing the foundational Console Commands Mod with specialized expansions like the Additional Console Commands Mod , you transform Starsector from an unforgiving simulation into your personal cosmic playground. The Base Mod vs. Additional Console Commands

: Lists all ships, wings, and weapons known by a specific faction. AllFactionShips Do you need help finding for modded ships or weapons

The Console Commands mod is an indispensable tool, but the "additional" and "better" aspects of the console are what truly set it apart. By incorporating additional command packs, leveraging community utilities, and writing your own scripts, you can transform the console into the ultimate starship captain's toolkit.

This write-up surveys useful additional console commands for Starsector (v0.95+ assumptions), how to enable/use them, and practical examples for debugging, modding, and gameplay testing. This allows you to execute raw Java code

To make the console even better, use the built-in macro system to bundle multiple actions into a single keystroke.

Modifying colony sizes or faction relationships mid-game can permanently corrupt save states if a faction ID is misspelled.