This container holds the background music (BGM) heard throughout the game's user interface.
This is the default music file for stadium anthems and walkout songs. If no external music mods are present in the patch folders, the game defaults to dt02.img . Modders often place .adx audio files in a dt02.img folder in the Kitserver to replace the default tracks.
| File Name | Primary Content & Description | | :--- | :--- | | | Master League Assets. Contains graphics and assets specifically for the popular Master League and Become a Legend modes. | | dt11.img | Additional Mode Data. A secondary file for storing extra data related to various game modes. | | dt12.img | Replay & Highlight Assets. Holds the logos, overlays, and graphical elements for post-match replays and highlights. | | dt13.img | Menu Animations. Stores animated elements, such as the loading screen animations and background menu videos. | | dt14.img | Miscellaneous Interface Data. Contains various smaller UI elements, including buttons and controller icons. | | dt15.img | Sponsor & Ad-board Library. A library of 2D textures for generic stadium ad-boards and sponsor logos. | | dt16.img | Additional Licensing Data. A supplementary file for licensing information, sometimes used for specific regional data. | | dt17.img | Sound Effects (SFX). Stores the in-game sound effects, such as the ball-kick thud, whistle blows, and menu navigation sounds. | | dt18.img | Training Mode Assets. Contains the unique graphics and tutorials for the Training mode. | | dt19.img | COMMENTARY MAP. Manages the logic that links specific commentary lines to on-field events (fouls, goals, etc.). | | dt20.img | Miscellaneous Mode Data. A catch-all file for data related to various minor game modes and functions. | Pes 2013 Img File List
This massive file contains all graphical data for the physical environments where matches take place.
PES 2013 Kits, Boots, and Logos Guide | PDF | Adidas - Scribd This container holds the background music (BGM) heard
This is a catch-all file that typically contains copies of database files and misc game logic.
: Standard text and system data (e.g., menu text, basic UI elements). and related icons. : The most critical file for visual mods; it contains Kits (Uniforms) : IDs typically range from 131 to 2007. : IDs typically range from 6360 to 6819. Modders often place
Instead of directly modifying original .img files (risks corruption), modern modding uses :
Most mods and patches are designed to work with . This method is the safest and most common way to enhance PES 2013.
He opened a dusty forum thread from 2013: “PES 2013 IMG File List – Complete Reference” . There it was: