Nokia 5320 Rom Rpkg Patched 🆕 Safe

The Nokia 5320 XpressMusic remains a legendary device for Symbian enthusiasts. Released during the peak of the S60v3 Feature Pack 2 era, this phone is highly praised for its dedicated audio chip and gaming capabilities. However, Nokia's strict security certificates heavily restrict the device today.

Even with a perfect RPKG, errors occur.

Are you planning to set this up on an or a PC emulator ? nokia 5320 rom rpkg patched

: The base firmware files for the Nokia 5320 (RM-414). Step-by-Step Flashing Guide

Click the browse button (...) next to the Product Code field and select your variant. If it doesn't appear, verify your files are in the exact directory mentioned in Step 2. Step 4: Execute the Flash via Dead USB Mode The Nokia 5320 XpressMusic remains a legendary device

: Flashing modified firmware (ROMs) carries a risk of "bricking" the device, especially if you attempt to downgrade from a higher version (like v6.203) to a lower one (like v5.16) without the proper experience.

: This indicates a soft brick caused by mismatched file components or an incorrect firmware version base. Pull the battery out, re-verify your stock firmware base version, overwrite the correct patched RPKG file, and re-run the "Dead Phone USB Flashing" sequence. Even with a perfect RPKG, errors occur

Are you looking to or set up an emulator for N-Gage 2.0 gaming? How To Play N-Gage 2.0 Games - EKA2L1 Wiki - Miraheze

Open RomPatcher+, select and Installserver , then click Options -> Add to Auto to ensure your device stays permanently hacked across reboots. Troubleshooting Common Flashing Errors

The 5320 was a powerhouse of its time, featuring a dedicated 3D audio chip, N-Gage compatibility, and the Symbian OS 9.3 (S60 3rd Edition, FP2). Its hardware was robust enough to support advanced multimedia, making it a primary target for firmware customization and, more recently, digital preservation. Understanding the RPKG Patched ROM

The ROM and its associated RPKG (Resource Package) files are essential components for users looking to flash original firmware or run Symbian emulation on modern devices. Understanding the Components

Options

Customise the signature functionality through additional settings.

Different colours:

$('#coloursSignature').signature({background: 'blue', color: '#ffffff'});

Line thickness:

$('#thicknessSignature').signature({thickness: 4});

Add a guideline:

$('#guidelineSignature').signature({guideline: true});

Customise guideline:

$('#guideline2Signature').signature({guideline: true,
	guidelineOffset: 25, guidelineIndent: 20, guidelineColor: '#ff0000'});

Via metadata:

<div id="metadataSignature" class="{signature: {guideline: true, guidelineColor: '#008000'}}"></div>
$('#metadataSignature').signature();

Using metadata for configuration may require adding the jquery.metadata.js plugin to your page.

Events

You can be notified when the signature has changed via the change setting. And you can erase the signature with the clear command and test for any content via the isEmpty command.

When changed:

 

$('#whenChangedSignature').signature({
	change: function(event, ui) {
		alert('Signature changed');
	}});

$('#clearButton').click(function() {
	$('#whenChangedSignature').signature('clear');
});

$('#isEmptyButton').click(function() {
	alert('Is empty? ' + $('#whenChangedSignature').signature('isEmpty'));
});

Save/Restore

Extract the signature as a JSON value, and later re-draw it from that value. Alternately you can generate the signature as SVG, or as a data URL in PNG or JPEG format.

Capture signature:

  As ( )

$('#captureSignature').signature({syncField: '#signatureJSON'});

$('#clear2Button').click(function() {
	$('#captureSignature').signature('clear');
});

$('input[name="syncFormat"]').change(function() {
var saved = $('#signatureJSON').val()
    var syncFormat = $('input[name="syncFormat"]:checked').val();
	$('#captureSignature').signature('option', 'syncFormat', syncFormat);
	$('#captureSignature').signature('draw', saved)
});

$('#svgStyles').change(function() {
	$('#captureSignature').signature('option', 'svgStyles', $(this).is(':checked'));
});

Signature Output:

 

Re-draw signature:

$('#redrawButton').click(function() {
	$('#redrawSignature').signature('enable').
		signature('draw', $('#signatureJSON').val()).
		signature('disable');
});

$('#redrawSignature').signature({disabled: true});

The Nokia 5320 XpressMusic remains a legendary device for Symbian enthusiasts. Released during the peak of the S60v3 Feature Pack 2 era, this phone is highly praised for its dedicated audio chip and gaming capabilities. However, Nokia's strict security certificates heavily restrict the device today.

Even with a perfect RPKG, errors occur.

Are you planning to set this up on an or a PC emulator ?

: The base firmware files for the Nokia 5320 (RM-414). Step-by-Step Flashing Guide

Click the browse button (...) next to the Product Code field and select your variant. If it doesn't appear, verify your files are in the exact directory mentioned in Step 2. Step 4: Execute the Flash via Dead USB Mode

: Flashing modified firmware (ROMs) carries a risk of "bricking" the device, especially if you attempt to downgrade from a higher version (like v6.203) to a lower one (like v5.16) without the proper experience.

: This indicates a soft brick caused by mismatched file components or an incorrect firmware version base. Pull the battery out, re-verify your stock firmware base version, overwrite the correct patched RPKG file, and re-run the "Dead Phone USB Flashing" sequence.

Are you looking to or set up an emulator for N-Gage 2.0 gaming? How To Play N-Gage 2.0 Games - EKA2L1 Wiki - Miraheze

Open RomPatcher+, select and Installserver , then click Options -> Add to Auto to ensure your device stays permanently hacked across reboots. Troubleshooting Common Flashing Errors

The 5320 was a powerhouse of its time, featuring a dedicated 3D audio chip, N-Gage compatibility, and the Symbian OS 9.3 (S60 3rd Edition, FP2). Its hardware was robust enough to support advanced multimedia, making it a primary target for firmware customization and, more recently, digital preservation. Understanding the RPKG Patched ROM

The ROM and its associated RPKG (Resource Package) files are essential components for users looking to flash original firmware or run Symbian emulation on modern devices. Understanding the Components

C# Rendering

You can render an image from the signature JSON text on the server. The following shows how to do this in .NET 4.5 C#, thanks to Daniel Knight. You would call this code as follows and it returns a base64 encoded byte array as a string:

GetBase64Png(jsonEncoding, width, height);
using System;
using System.Collections.Generic;
using System.Web.Script.Serialization;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Web.Http;

public class GraphicsController : ApiController
{
	[HttpGet]
	[ActionName("GetBase64Png")]
	public string GetBase64Png([FromUri] string linesGraphicJSON, [FromUri] int width, [FromUri] int height)
	{
		return Draw2DLineGraphic(new JavaScriptSerializer().Deserialize<Signature>(linesGraphicJSON), width, height);
	}

	private string Draw2DLineGraphic(I2DLineGraphic lineGraphic, int width, int height)
	{
		//The png's bytes
		byte[] png = null;

		//Create the Bitmap set Width and height
		using (Bitmap b = new Bitmap(width, height))
		{
			using (Graphics g = Graphics.FromImage(b))
			{
				//Make sure the image is drawn Smoothly (this makes the pen lines look smoother)
				g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;

				//Set the background to white
				g.Clear(Color.White);

				//Create a pen to draw the signature with
				Pen pen = new Pen(Color.Black, 2);

				//Smooth out the pen, making it rounded
				pen.DashCap = System.Drawing.Drawing2D.DashCap.Round;

				//Last point a line finished at
				Point LastPoint = new Point();
				bool hasLastPoint = false;

				//Draw the signature on the bitmap
				foreach (List<List<double>> line in lineGraphic.lines)
				{
					foreach (List<double> point in line)
					{
						var x = (int)Math.Round(point[0]);
						var y = (int)Math.Round(point[1]);

						if (hasLastPoint)
						{
							g.DrawLine(pen, LastPoint, new Point(x, y));
						}

						LastPoint.X = x;
						LastPoint.Y = y;
						hasLastPoint = true;
					}
					hasLastPoint = false;
				}
			}

			//Convert the image to a png in memory
			using (MemoryStream stream = new MemoryStream())
			{
				b.Save(stream, ImageFormat.Png);
				png = stream.ToArray();
			}
		}
		return Convert.ToBase64String(png);
	}

	public class Signature : I2DLineGraphic
	{
		public List<List<List<double>>> lines { get; set; }
	}

	interface I2DLineGraphic
	{
		List<List<List<double>>> lines { get; set; }
	}
}

In the Wild

This tab highlights examples of this plugin in use "in the wild".

To add another example, please contact me (kbwood.au{at}gmail.com) and provide the plugin name, the URL of your site, its title, and a short description of its purpose and where/how the plugin is used.

Quick Reference

A full list of all possible settings is shown below. Note that not all would apply in all cases. For more detail see the documentation reference page.

$(selector).signature({
	background: '#ffffff', // Colour of the background
	color: '#000000', // Colour of the signature
	thickness: 2, // Thickness of the lines
	guideline: false, // Add a guide line or not?
	guidelineColor: '#a0a0a0', // Guide line colour
	guidelineOffset: 25, // Guide line offset from the bottom
	guidelineIndent: 10, // Guide line indent from the edges
	// Error message when no canvas
	notAvailable: 'Your browser doesn\'t support signing',
	scale: 1, // A scaling factor for rendering the signature (only applies to redraws).
	syncField: null, // Selector for synchronised text field
	syncFormat: 'JSON', // The output respresentation: 'JSON' (default), 'SVG', 'PNG', 'JPEG'
	svgStyles: false, // True to use style attribute in SVG
	change: null // Callback when signature changed
});

$.kbw.signature.options // Access settings for all instances

$(selector).signature('option', settings) // Change the instance settings
$(selector).signature('option', name, value) // Change an instance setting

$(selector).signature('option') // Retrieve the instance settings
$(selector).signature('option', name) // Retrieve an instance setting

$(selector).signature('enable') // Enable the signature functionality
$(selector).signature('disable') // Disable the signature functionality

$(selector).signature('destroy') // Remove the signature functionality

$(selector).signature('clear') // Erase any signature
$(selector).signature('isEmpty') // Determine if there is no signature
$(selector).signature('toDataURL') // Convert the signature to an image in a data: URL
$(selector).signature('toJSON') // Convert the signature to JSON
$(selector).signature('toSVG') // Convert the signature to SVG
$(selector).signature('draw', sig) // Re-draw the signature from JSON, SVG, or a data: URL