Final Fantasy Vii Remake Ultrawide Fix |work| -
Does it break anything? Minorly. Some pre-rendered cutscenes (the few that aren't real-time) will still play in 16:9 with black bars. Some menu transitions flicker for a split second. But 99% of the 40-hour experience is flawless.
The dedication of modders like Lyall demonstrates the power of the PC gaming community to enhance and perfect a title long after its release. Their fixes are simple to install, robust in function, and elevate the entire experience.
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Use code with caution. Save the file and launch the game. final fantasy vii remake ultrawide fix
Playing FFVII Remake in ultrawide looks breathtaking, but expanding your viewport places extra demands on your hardware. Keep these optimization tips in mind:
⚠️ Works with both Steam and Epic versions. May require updates after game patches. Does it break anything
To get the most out of your setup, add these lines to your Engine.ini file to prevent the game from feeling "zoomed in":
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Use code with caution. Some menu transitions flicker for a split second
By default, pre-rendered movies are cropped to fill ultrawide. If you prefer the original 16:9 letterboxed videos, set FixCutscenes = false .
In the plugin settings panel on the right, ensure the box is checked.
It provides a "true" horizontal Field of View (FOV) increase, meaning you actually see more of Midgar rather than just a zoomed-in image. The "Plug and Play" Method: Flawless Widescreen
Navigate to and search for FFVIIHook - Nexus Mods (created by modder Melchior ). Download the main file.
