is a work-in-progress fork of 3DMigoto (specifically derived from the geo-11 code base) designed to bring compatibility to DirectX 12 .
Use the . Press NumPad 1 to dump all draw calls. Then use NumPad 2 to cycle through them. When you find the HUD element or weapon model you want to remove, press NumPad 3 to generate a hash-based removal rule. The tool will automatically update the d3dx.ini to hide that object forever.
Because 3DMigoto acts as a wrapper for d3d11.dll , it cannot hook into games that exclusively use DirectX 12 (like Cyberpunk 2077 ) or Unreal Engine 5. 3dmigoto dx12 full
Extract the ZIP archive to a dedicated folder, e.g., C:\3DMigoto_DX12_Full\ . Do not put this inside your game directory yet. You should see files like:
: Removing "ugly" effects like film grain, color filters, or motion blur that cannot be turned off in game menus . is a work-in-progress fork of 3DMigoto (specifically derived
For PC gamers and modders, understanding 3DMigoto's strengths and limitations is key. While waiting for official DX12 support (which may or may not come), forcing DX11 mode in compatible games remains the best path to enjoying the "full" 3DMigoto experience.
Use cases
The direct reality is that .
: Some users report that 3DMigoto has become less reliable in environments where DX12 overlays or background processes interfere with the tool's ability to hook the DX11 process [5]. Then use NumPad 2 to cycle through them
While is a legendary tool for modding DirectX 11 games, there is currently no "Full" DirectX 12 version of the original 3DMigoto project.